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Player
Name: Kel
Preferred Pronoun: She
Contact: IM or plurk: [plurk.com profile] kelcat

Character
Name: Nathaniel Howe
Canon: Dragon Age: Origins - Awakening
AU: CRAU

Pull-point: At the very end of Dragon Age II, in which Nathaniel makes a cameo appearance. Just after the fight against Knight-Captain Meredith, where he assisted Hawke in defeating her.

Power Opt-in post link: N/A

Content Opt-out post link: N/A

Age: Age is approximately 37 and he looks his age.

Gender/Sex: Male

Appearance: Approximately 5'10" (guessing on this), black hair worn shoulder length, with the sides pulled back into a braid, grey eyes, slight amount of stubble with a soul patch beard. Craggy face, very prominant nose.

picture here

History:

Nathaniel was born in approximately 9:00 Dragon, the eldest son of the Arl of Amaranthine. Poised to inherit his father's position, Nathaniel was squired to another nobleman when he was about 20, where he was trained as a fighter and rogue. After his father was murdered/executed, he returned to his homeland to get revenge on the person who had killed him. Rather than get revenge he was conscripted into an order called the Grey Wardens, and his life has become devoted to killing darkspawn, evil creatures that come from deep below ground and wreak havoc on the world every few hundred years. A few years after he became a Grey Warden, he was sent by the order's leader to investigate some strange goings-on in Kirkwall. His timing was such that when the civil war between mages and templars broke out he was still in the city.

CRAU info: Nathaniel spent approximately one year in the game Exsilium. The setting was a post-apolocyptic-type dystopia, set on earth approximately 1000 years in the future. Nathaniel found himself in a city that was periodically attacked by near-invincible enemies. At one point they attacked the city and put microchips into their victims' backs, presumably to be able to track their movements. Nathaniel still has this chip, though it's now useless. Nathaniel took up arms with his fellow inhabitants who had all been sent there against their will and traveled through various times in earth's history to fight the enemy by changing historic events (some major and some minor--Nathaniel helped influence the druids who built Stonehenge). He and a fellow transport also traveled across the sea into enemy territory to gather intel on them. He wound up coming back with a vial of some sort of drug that was used to turn people into mindless, obedient beings.

Then an internal civil war broke out, with the transports fighting against the group of people that had brought them there. Nathaniel took the side of the bosses, believing that they truly needed the transports' help and that he had to do everything he could to defeat the enemy. Not long after he disappeared. He will have no memory of what might have occurred between the time he left Exsilium and arrived here, and won't remember how he even managed to leave Exsilium.

While in Exsilium, Nathaniel was reunited with an old friend, Anders, and they began a romantic relationship which lasted for well over a year--until Nathaniel's disappearance.

Personality:

Nathaniel is a very proud man, who values nobility and courage. He can come across to others as being stiff and cold, but he is actually very caring and passionate about his beliefs. He is reserved and quiet, and known to have a biting sense of humor. He is loyal to anyone he considers a friend, will always fight on the side of good, and believes fervently in honor. He has a major chip on his shoulder about his father, who was a very, very nasty man who tortured and murdered countless people almost solely to gain power and prestige. Nathaniel feels that he has to make up for his father's sins, and restore his family's name to the greatness that it once had. He is extremely sensitive to insults about his family. He can be sarcastic and has a dry humor, and can be very quick to anger. He has a short temper, and can be quite cutting at times, though usually he's able to control his anger.

Abilities: Trained in the standard rpg rogue-class. His primary weapon of choice is a bow, and he's also very proficient at dual-wielding daggers. He can make traps, pick locks and brew poisons. Often uses stealth, which causes him to seemingly "disappear" allowing him to get surprise attacks in on his enemies.

He has both the assassin and bard specializations. With the assassination specialization he's able to target enemies, identifying their weaknesses and causing extra damage, exploit their weak points, and cause bleeding wounds when backstabbing. As a bard, he's able to sing (badly and very off-key) on the battlefield; specific songs can raise a party's valor, give them courage, distract enemies, or stun enemies.

Inventory: Set of medium leather armor, longbow with his family's crest on it and quiver of arrows, set of two well-crafted but fairly nondescript daggers, set of locksmith's tools.

Anything else:

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September 2015

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